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Basing Artificial Emotion on Process and Resource Management

机译:基于过程和资源管理的人工情绪

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Executable computational process models of emotion are based on specific sets of modelling primitives. Motivated by the requirements of a specific scenario and concepts used by emotion theories, we propose as building blocks explicitly bounded resources and concurrent processes acquiring and using them. Our approach is intended for the incremental modelling of a growing collection of emotional episodes, with a clear delineation of technically necessary simplifications of the natural phenomena. An episode of disgust is used to discuss the approach, which is realised using real-time cooperative microthreading technology.
机译:可执行的计算过程情感模型基于​​特定的建模基元组。通过情感理论使用的特定情景和概念的要求,我们建议作为构建块明确有限的资源和并发进程获取和使用它们。我们的方法旨在为越来越多的情绪发作的增量建模,清晰地描绘了自然现象的技术上必要的简化。厌恶剧集用于讨论采用实时合作微读技术实现的方法。

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