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Basing Artificial Emotion on Process and Resource Management

机译:基于过程和资源管理的人工情感

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摘要

Executable computational process models of emotion are based on specific sets of modelling primitives. Motivated by the requirements of a specific scenario and concepts used by emotion theories, we propose as building blocks explicitly bounded resources and concurrent processes acquiring and using them. Our approach is intended for the incremental modelling of a growing collection of emotional episodes, with a clear delineation of technically necessary simplifications of the natural phenomena. An episode of disgust is used to discuss the approach, which is realised using real-time cooperative microthreading technology.
机译:情感的可执行计算过程模型基于特定的建模原语集。受特定场景的需求和情感理论所使用的概念的激励,我们提出了显式限制资源以及获取和使用它们的并发流程作为构建块。我们的方法旨在对越来越多的情感事件集进行增量建模,并清晰地描绘出自然现象在技术上的必要简化。厌恶事件用于讨论该方法,该方法是使用实​​时协作微线程技术实现的。

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