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'Reputational Heuristics' Violate Rationality: New Empirical Evidence in an Online Multiplayer Game

机译:“声誉启发法”违反合理性:在线多人游戏中的新经验证据

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"Reputation systems" are widely used in e-commerce, crowd-sourcing and crowdfunding platforms, as well as in a multitude of different web-based services. However, recent works stressed how the attribution of the reputation could be unrelated to the actual behaviour of the users. The aim of this study was to investigate which factors influenced the formation and the maintenance of the reputation in an online multiplayer game. Our study provided further and novel evidence of how people greatly rely on the previous acquired reputation of their interac-tors, whenever they are asked to rate them after a game's interaction. The "Reputational heuristics" adopted by players appeared to neglect the actual interactor's behaviour, in favor of a judgement in accordance with his behaviour.
机译:“声誉系统”广泛用于电子商务,众包和众筹平台,以及多种基于Web的服务。但是,最近的工作强调了声誉的归属如何与用户的实际行为无关。这项研究的目的是调查哪些因素影响在线多人游戏中声望的形成和维持。我们的研究提供了进一步新颖的证据,证明了人们在游戏互动后每当被要求对他们进行互动时,人们将如何极大地依赖他们先前获得的互动者的声誉。玩家采用的“声誉启发法”似乎忽略了实际交互者的行为,而是根据他的行为做出判断。

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