首页> 外文会议>International Conference on Software Process Improvement >Gamification in Software Engineering: A Tertiary Study
【24h】

Gamification in Software Engineering: A Tertiary Study

机译:软件工程中的游戏:第三次研究

获取原文

摘要

Gamification is a research area that influences the extent to which software organizations work and educational practices can be improved in software engineering (SE). Given that several systematic reviews on gamification in SE have been published, this paper aims at understanding how gamification has been addressed, simultaneously identifying its impact on SE. As a result of this systematic mapping, we identified 12 secondary studies. The majority of papers reported the usage of points, badges, and leaderboards as game elements in software engineering process, software engineering methods and tools, and software engineering management. Although secondary studies reported a positive impact of gamification, more empirical research is required. In a nutshell, current research focuses on the feasibility of using gamification in different SE areas; however, there is a need for research of application context and for defining variables under study to carry out more sound empirical research.
机译:游戏是一个研究领域,在软件工程(SE)中可以改善软件组织工作和教育实践的程度。鉴于在SE中的若干系统评价已发布,本文旨在了解如何解决游戏处理,同时识别其对SE的影响。由于这种系统的映射,我们确定了12个二级研究。大多数论文报告使用点,徽章和排行榜作为软件工程过程,软件工程方法和工具和软件工程管理中的游戏元素。虽然二级研究报告了赌博的积极影响,但需要更多的经验研究。简而言之,目前的研究侧重于在不同SE领域使用游戏化的可行性;然而,需要对应用上下文的研究以及在研究中定义变量来实现更多的声音研究。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号