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Audible Mapper ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers

机译:Audible Mapper和ShadowRine:开发地图编辑器,仅对盲人用户使用无障碍游戏中的声音,对视障用户使用无障碍动作RPG

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Although many computer games have recently become diversified, plenty of effort and ingenuity is needed to produce games that persons with a total visual impairment can enjoy. Though some games for visually impaired persons have been developed, games that use only auditory information present challenges for sighted persons. Moreover, unfortunately, it is still difficult for visually impaired persons to play the same game with sighted persons and for sighted and visually impaired persons to share a common subject. To solve this problem, we developed a barrier-free game that both sighted and visually impaired persons can play using their dominant senses including visual, auditory and tactile senses. Moreover, we developed a map editor for a game developer with blindness and provided an integrated game development environment for them. In this paper, we describe the development and reflections of the barrier-free game and the map editor.
机译:尽管最近许多计算机游戏已经变得多样化,但是需要大量的精力和创造力才能制作出具有完全视力障碍的人可以享受的游戏。尽管已经开发了一些针对视力障碍者的游戏,但是仅使用听觉信息的游戏给视力障碍者带来了挑战。而且,不幸的是,视障者仍然很难与有视力的人玩同一游戏,并且有视力和视力障碍的人很难共享一个共同的主题。为了解决这个问题,我们开发了一种无障碍游戏,有视力和视力障碍的人都可以使用他们的主导感官来玩,包括视觉,听觉和触觉感官。此外,我们为盲人游戏开发商开发了地图编辑器,并为他们提供了集成的游戏开发环境。在本文中,我们描述了无障碍游戏和地图编辑器的发展和反思。

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