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Systems and Methods for the Real-Time Generation of In-Game, Locally Accessible Heatmaps

机译:用于实时生成游戏中本地可访问热图的系统和方法

摘要

The present specification describes systems and methods for efficiently generating scaled down versions of heatmaps that can be presented in real-time to a player. Data representative of events in a video game are recorded at occurring at one or more coordinates within a virtual geographical landscape of the video game. The virtual geographical landscape is divided into subsections to form a secondary map. Performance metrics are generated based on the data and assigned to at least one of the subsections based on the one or more coordinates. The heatmap is formed and displayed by generating a non-alphanumeric visual representation of the performance metrics and overlaying the non-alphanumeric visual representation of the performance metrics on the secondary map. Locations of the non-alphanumeric visual representation of the performance metrics is based on to which subsections the generated performance metrics was assigned.
机译:本说明书描述了用于有效地生成可以实时呈现给玩家的按比例缩小版本的热图的系统和方法。代表视频游戏中的事件的数据被记录在视频游戏的虚拟地理环境中的一个或多个坐标处。虚拟地理景观分为多个子区域,以形成辅助地图。根据该数据生成性能指标,并根据一个或多个坐标将其分配给至少一个小节。通过生成性能指标的非字母数字视觉表示并将性能指标的非字母数字视觉表示叠加在辅助地图上来形成和显示热图。性能指标的非字母数字视觉表示形式的位置基于所生成的性能指标分配给哪些部分。

著录项

  • 公开/公告号US2020122036A1

    专利类型

  • 公开/公告日2020-04-23

    原文格式PDF

  • 申请/专利权人 ACTIVISION PUBLISHING INC.;

    申请/专利号US201916578723

  • 发明设计人 STEPHEN A. LANG;

    申请日2019-09-23

  • 分类号A63F13/5378;A63F13/46;A63F13/67;

  • 国家 US

  • 入库时间 2022-08-21 11:24:08

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