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An Implementation Architecture for Scenario-Based Simulations

机译:基于场景的仿真的实现架构

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The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from interpersonal interactions. Providing feedback to students practicing communication skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation.
机译:在过去的几年中,目睹了应用游戏越来越多地用于发展和评估沟通技巧。这些技能得益于人际互动。在具有一名老师和许多学生的传统课堂环境中,很难向练习交流技巧的学生提供反馈。通过使用模拟进行培训可以部分克服这一后勤挑战,在模拟中,学生可以练习交流场景。场景是对一系列互动的描述,其中玩家在每一步都面临选择。我们开发了一个情境编辑器,使教师能够开发用于练习交流技巧的情境。教师可以在不了解实施情况的情况下制定情景。本文介绍了这种基于场景的仿真的实现架构。

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