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Ensemble Learning-Based Algorithms for Aggressive and Agitated Behavior Recognition

机译:基于集合学习的攻击性和躁动行为识别算法

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This paper addresses a practical and challenging problem concerning the recognition of behavioral symptoms dementia (BSD) such as aggressive and agitated behaviors. We propose two new algorithms for the recognition of these behaviors using two different sensors such as a Microsoft Kinect and an Accelerometer sensor. The first algorithm extracts skeleton based features from 3D joint positions data collected by a Kinect sensor, while the second algorithm extracts features from acceleration data collected by a Shimmer accelerometer sensor. Classification is then performed in both algorithms using ensemble learning classifier. We compared the performance of both algorithms in terms of recognition accuracy and processing time. The results obtained, through extensive experiments on a real dataset, showed better performance of the Accelerometer-based algorithm over the Kinect-based algorithm in terms of processing time, and less performance in terms of recognition accuracy. The results also showed how our algorithms outperformed several state of the art methods.
机译:本文解决了与识别行为症状性痴呆(BSD)(例如攻击性行为和激动性行为)有关的一个实际且具有挑战性的问题。我们使用两种不同的传感器(例如Microsoft Kinect和Accelerometer传感器)提出了两种用于识别这些行为的新算法。第一种算法从Kinect传感器收集的3D关节位置数据中提取基于骨骼的特征,而第二种算法从Shimmer加速度计传感器收集的加速度数据中提取特征。然后使用集成学习分类器在两种算法中进行分类。我们在识别精度和处理时间方面比较了两种算法的性能。通过在真实数据集上进行的广泛实验获得的结果显示,基于加速计的算法在处理时间方面优于基于Kinect的算法,而在识别精度方面则较差。结果还显示了我们的算法如何胜过几种最先进的方法。

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