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Effects of Gamified Quiz to Student's Motivation and Score

机译:游戏化测验对学生的动机和得分的影响

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In this paper, we analyze an effect of gamification to student's motivation and quiz score in practical lecture scene. We use e-Learning system with ranking module to motivate students toward a quiz preparation. As a result of the experiments, 44% students answered that their motivation toward the quiz preparation was increased. We also found that the student's competitive-mind affected how the ranking system effected their motivation and score.
机译:在本文中,我们分析了游戏化对实践课堂中学生动机和测验分数的影响。我们使用带有排名模块的电子学习系统来激励学生进行测验。实验的结果是,有44%的学生回答说他们提高测验准备的动机。我们还发现,学生的竞争意识会影响排名系统如何影响他们的动机和得分。

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