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Witch Round table: Investigating PCG for Player Experience

机译:巫婆圆桌:调查PCG以获得玩家体验

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This paper presents the PCG-based game: Witch Roundtable. Three steps of construct approach are applied in our algorithm. The issues of PGC of the puzzle game and non-puzzle game are different. Witch Roundtable is design by using unity game engine in our work. Three steps of the level generation are particular to create features like the props weight, gameplay design, and player-triggered. Witch Roundtable is a 3D video game with an original story to contribute to the domain of player experience research. The paper also presents the design goals and design context of the research environment, and provides a detailed overview of the procedural capabilities of Witch Roundtable.
机译:本文介绍了基于PCG的游戏:女巫圆桌会议。在我们的算法应用了构建方法的三个步骤。 PGC的益智游戏和非益智游戏的问题是不同的。 Witch圆桌会议是设计通过在我们的工作中使用Unity游戏引擎设计。级别生成的三个步骤特别是创建像道具重量,游戏机设计和播放器触发等的功能。巫婆圆桌会议是一个与原始故事的3D视频游戏,为玩家体验研究的领域做出贡献。本文还介绍了研究环境的设计目标和设计背景,并提供了女巫圆桌会议的程序能力的详细概述。

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