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Exploring the Effect of Experiential Marketing on Movie-Watching Intention -- The Example of Mobile Movie Theme Games

机译:探索体验营销对电影观看意图的影响-以移动电影主题游戏为例

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The purpose of this study is to explore the effects of experiential marketing factors on satisfaction and movie-watching intention with the case of Mobile Theme Movie Games (MTMGs). The influential effects of users' satisfaction of Mobile Movie Theme Games on movie-watching intention are also investigated. Online survey method with structural equation modeling (SEM) was employed to examine the proposed model. As a result, a total of 268 valid respondents were collected for subsequent analysis. The results showed that perceived enjoyment of Mobile Movie Theme Game had a significant effect on satisfaction toward the game. Flow experience failed to impact both satisfaction and movie-watching intention. Finally, visual attractiveness of Mobile Movie Theme Game had significant effects on satisfaction toward the game and on movie-watching intention. Implications for both movie industries and mobile game industries are discussed.
机译:这项研究的目的是探讨以移动主题电影游戏(MTMG)为例的体验营销因素对满意度和观看电影意图的影响。还研究了用户对手机电影主题游戏的满意度对观看电影意图的影响。采用具有结构方程模型(SEM)的在线调查方法来检验所提出的模型。结果,总共收集了268位有效受访者用于后续分析。结果表明,对手机电影主题游戏的愉悦感对游戏满意度产生了显着影响。流程体验无法同时影响满意度和观看电影的意图。最后,手机电影主题游戏的视觉吸引力对游戏的满意度和观看电影的意图有重大影响。讨论了对电影业和手机游戏业的影响。

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