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A Cross-Layer Game Theoretic Solution for Interference Mitigation in Wireless Ad Hoc Networks

机译:无线临时网络中干扰缓解的跨层游戏理论解

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In this paper, we propose a game theoretic cross-layer framework to efficiently mitigate interference in wireless ad hoc networks. Our solution enforces cooperation between layers, through cross-layer design, as well as among nodes, through metrics that account for the potential impact of the nodes' individual decisions on their neighborhood. The proposed approach is to jointly design power control and topology/interference aware routing, and to model the behavior of the network using a game theoretic framework. The performance metrics considered are energy consumption and achievable throughput for an end-to-end path. We prove the convergence of the joint interference mitigation algorithm at three levels: at the physical layer (convergence of the power control), at the network layer (convergence of routing game), and across layers (the joint algorithm does not lead to oscillatory behavior). Our simulation results show that significant performance gains in both energy and throughput are achieved compared to the current state-of-the-art approaches.
机译:在本文中,我们提出了一种游戏理论跨层框架,以有效减轻无线临时网络的干扰。我们的解决方案通过跨层设计以及节点之间的跨层设计,通过指标来实现层之间的合作,该指标占节点对其邻域的各个决策的潜在影响。所提出的方法是共同设计功率控制和拓扑/干扰感知路由,并使用游戏理论框架模拟网络的行为。所考虑的性能指标是端到端路径的能耗和可实现的吞吐量。我们证明了三个级别的联合干扰缓解算法的收敛性:在网络层(路由游戏的收敛)处的物理层(电源控制),跨层(接头算法不会导致振荡行为) )。我们的仿真结果表明,与目前的最先进的方法相比,实现了能量和吞吐量的显着性能增益。

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