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Game Aspect: An Approach to Separation of Concerns in Crowdsourced Data Management

机译:游戏方面:众包数据管理中关注点分离的方法

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In data-centric crowdsourcing, it is well known that the incentive structure connected to workers' behavior greatly affects output data. This paper proposes to use a declarative language to deal with both of data computation and the incentive structure explicitly. In the language, computation is modeled as a set of Datalog-like rules, and the incentive structures for the crowd are modeled as games in which the actions taken by players (workers) affect how much payoff they will obtain. The language is unique in that it introduces the game aspect that separates the code for the incentive structure from the other logic encoded in the program. This paper shows that the game aspect not only makes it easier to analyze and maintain the incentive structures, it gives a principled model of the fusion of human and machine computations. In addition, it reports the results of experiments with a real set of data.
机译:在以数据为中心的众包中,众所周知,与工人行为有关的激励结构极大地影响了产出数据。本文提出使用一种声明性语言来明确地处理数据计算和激励结构。在这种语言中,计算被建模为一组类似于Datalog的规则,而对人群的激励结构则被建模为游戏,在游戏中玩家(工人)采取的行动会影响他们将获得多少收益。该语言的独特之处在于它引入了游戏方面,该方面将激励结构的代码与程序中编码的其他逻辑分开。本文表明,游戏方面不仅使分析和维护激励结构变得更加容易,而且给出了人与机器计算融合的原理模型。此外,它使用一组真实的数据报告实验结果。

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