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Observability of dynamic control games

机译:动态控制游戏的可观察性

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摘要

Consider a controlled evolutionary game (CEG), which is described as a machine-human game. Assume the machines strategy updating rules are known, which are described as the evolutionary equation, and their payoffs y, i = 1, ···, n are also known, which are described as the outputs. Then the dynamic model can be described as a standard logical control systems. First, we give a necessary and sufficient condition to judge whether a CEG is observable. That is, for any two initial states x ≠ x can we find a control sequence u, u, ···, u, s < ∞, such that the outputs are distinguishable? Secondly, we prove that if a CEG is observable, then we can find a control sequence u, u, ···, u, s < ∞, such that the initial state x is identifiable. An algorithm is provided to calculate it. The importance of this work is: Though the machines' strategies may completely unknown, it can be recognized via observed payoffs. And then the optimal control and all other control goals can be realized.
机译:考虑一个受控进化游戏(CEG),它被描述为人机游戏。假设机器策略更新规则是已知的,描述为进化方程,并且它们的收益y,i = 1,...,n也是已知的,它们被描述为输出。然后可以将动态模型描述为标准的逻辑控制系统。首先,我们给出判断CEG是否可观察的必要和充分条件。也就是说,对于任何两个初始状态x≠x,我们都能找到控制序列u,u,···,u,s <∞,以使输出可区分吗?其次,我们证明如果可以观察到CEG,则可以找到控制序列u,u,···,u,s <∞,使得初始状态x是可识别的。提供了一种算法来进行计算。这项工作的重要性是:尽管机器的策略可能完全未知,但可以通过观察到的收益来识别它。然后可以实现最佳控制和所有其他控制目标。

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