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Virtual Reality Evolution in Brazil: A Survey over the Papers in the #x0022;Symposium on Virtual and Augmented Reality#x0022;

机译:巴西的虚拟现实进化:对“虚拟和增强现实专题研讨会”论文的调查

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Virtual Reality is becoming a mature technology field. To understand its origins and foresee strategies, a study on the last decade of papers published in the Brazilians' most prominent symposium (the SVR - Symposium on Virtual and Augmented Reality) has been carried out. Papers were classified according to language, international participants, areas and sub-areas of application and related technologies. Although oversees participants has proven not constant, papers published in English has proven stable to SVR editions. The study also shows that health related applications have received most of the attention although techniques and tools proposal have raised the most recently which could be related to the low-level programming languages and frameworks preferences. The number of Augmented Reality papers has grown steadily and a great variety of underlying knowledge fields (such as 3D interaction and real-time simulation) are persistent topics of interest. An expected shift from VRML to other 3D Web technologies have already happened but there are just a few research papers devoted to formulative, evaluative or descriptive approaches. Data show that by improving the research budget to the area could impact productivity, a centralized database of publications would facilitate recovering and analyzing past contributions and, that enforcing more scientifically rigorous and English-written papers could raise the quality and visibility of Brazilians' research in VR.
机译:虚拟现实正在成为一个成熟的技术领域。为了了解其起源并预见策略,已经对巴西人最著名的研讨会(SVR-虚拟现实和增强现实研讨会)上发表的最近十年的论文进行了研究。根据语言,国际参与者,应用领域和子领域以及相关技术对论文进行分类。尽管监督参与者的情况并不稳定,但是用英语发表的论文被证明对SVR版本稳定。该研究还表明,尽管最新的技术和工具提案提出了与健康相关的应用程序,但是与健康相关的应用程序受到了大多数关注,这可能与低级编程语言和框架的偏好有关。增强现实论文的数量稳步增长,并且各种各样的基础知识领域(例如3D交互和实时仿真)是人们持续关注的话题。从VRML到其他3D Web技术的预期转变已经发生,但是只有少数研究论文致力于公式化,评估或描述性方法。数据表明,通过改善该地区的研究预算可能会影响生产率,一个集中的出版物数据库将有助于收回和分析过去的贡献,并且实施更加科学严谨和英文撰写的论文可以提高巴西人在该领域的研究的质量和知名度。虚拟现实。

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