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Exploration of Unknown Multiply Connected Environments Using Minimal Sensory Data

机译:使用最少的感官数据探索未知的多重连接环境

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In robotics, Bug/Gap algorithms have shown good results as an alternative for traditional roadmap techniques, with a promising future, these results were locally optimal and sufficient to navigate and achieve goals. However, such algorithms have not been applied, or tested, on all types of environments. This work is aiming at improving and adding to this category of algorithms using minimal sensory data. To achieve this objective, we adapt a dynamic data structure called Gap Navigation Trees (GNT) that represents the depth discontinuities (gaps). The final GNT characterizes a roadmap that robots can follow. The basic GNT data structure is reported to model simple environments. In this paper, we extend GNT to unknown multiply connected environments. In addition, we add landmarks to eliminate infinite cycles. The proposed algorithm can be used in a variety of solid applications such as exploration, target finding, and search and rescue operations. The solution is cost effective, which enables the production of affordable robots in order to replace expensive ones in such applications. The simulation results had validated the algorithm and confirmed its potential.
机译:在机器人技术中,Bug / Gap算法已显示出良好的结果,可以替代传统的路线图技术,并且前景光明,这些结果在本地是最佳的,足以导航和实现目标。但是,此类算法尚未在所有类型的环境中应用或测试。这项工作旨在使用最少的感官数据改进和添加此类算法。为了实现此目标,我们采用了动态数据结构,称为间隙导航树(GNT),它表示深度不连续性(间隙)。最终的GNT描绘了机器人可以遵循的路线图。报告了基本的GNT数据结构,以对简单环境进行建模。在本文中,我们将GNT扩展到未知的多重连接环境。此外,我们添加界标以消除无限循环。所提出的算法可用于多种固体应用中,例如勘探,目标发现以及搜索和营救行动。该解决方案具有成本效益,可生产负担得起的机器人,以取代此类应用中的昂贵机器人。仿真结果验证了该算法的有效性,并验证了其潜力。

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