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Analysis Interaction Design Patterns In Drawing Application For Early Childhood Using Deductive Method Approach

机译:使用演绎方法方法绘制早期儿童应用中的分析交互设计模式

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The growth of children ages 4 to 6 years is supported by children's favorite activities in which one of activity is a drawing activity. Drawing activity is an activity that helps children in gross motor and fine motor train which give the rate of growth and development of children is good. Deductive method approach is applied to describe the interaction of mind mapping to the user interface so that users can build a prototype to determine the interaction design pattern. Based on the user experience, gained from observation and interview to the interviewees in question. From the existence of interaction data as a guide in determining the appropriate design pattern for children, researcher did a deductive approach to identify patterns of interaction in children used a drawing application. Researcher used two drawing applications ie drawing applications. The results of testing by usability testing, that the High-Medium User Personas gave a percentage of 97%, while Medium-Low User Personas gave a percentage of 90%. User interaction with the application prototype design pattern on the drawing gave good results for the level of achievement of early childhood development at ages 4 to 6 years in a drawing.
机译:儿童最受欢迎的活动支持4至6年的儿童的增长,其中一项活动是绘画活动。绘图活动是一项活动,可帮助儿童在大型电机和精美机动列车中,这给予儿童的增长率和发展效果很好。用于描述媒体映射对用户界面的交互,以便用户可以构建原型以确定交互设计模式的方法。根据用户体验,从观察和采访有关受访者。从互动数据的存在作为确定儿童的适当设计模式的指南,研究人员做了一种识别儿童互动模式的演绎方法,使用了绘图应用。研究人员使用了两个绘图应用,即绘制应用。通过可用性测试测试结果,即高中用户人物的百分比为97%,而中低用户人物的百分比为90%。用户与应用原型设计模式的互动在图纸中的年龄4至6年的早期儿童开发的成就水平得到了良好的效果。

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