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Collision-avoidance planning of soccer robot in RoboCup3D simulation environment

机译:RoboCup3D仿真环境下足球机器人的避碰规划

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Robots in complex dynamic environment with moving often collide with each other, this paper studies the dynamic avoiding collision with moving obstacles problem for the biped robot in RoboCup3D simulation environment. According to the defect of the shortest tangent algorithm for avoiding obstacles, we put forward the improved smooth ND (Nearness Diagram) dynamic algorithm for avoiding obstacles. The algorithm considers the speed with dynamic change and the activity range with dynamic expansion of obstacles, imagining each obstacle as an activate disc, planning out a collision avoidance path in the activate disc border, and according to the constant change of opponent obstacles for timely tracking. Based on compared simulation experiment in RoboViz that is the RoboCup3D debug tool in this paper verifies that this method is effective and advantageous.
机译:复杂动态环境中的机器人经常会相互碰撞,因此本文在RoboCup3D仿真环境中研究了Biped机器人的动态避免与运动障碍物碰撞的问题。针对避免切线的最短切线算法的缺陷,提出了一种改进的避免障碍的平滑ND(Nearness Diagram)动态算法。该算法考虑动态变化的速度和动态扩展障碍物的活动范围,将每个障碍物想象为一个激活盘,在激活盘边界规划避撞路径,并根据对手障碍物的不断变化进行及时跟踪。基于RoboCup3D调试工具RoboViz的仿真实验,验证了该方法的有效性和优越性。

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