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Unveiling Group Characteristics in Online Social Games: A Socio-Economic Analysis

机译:在线社交游戏中的揭幕组特征:社会经济分析

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Understanding the group characteristics in MMORPGs is important in user behavior studies since people tend to gather together and form groups due to their inherent nature. In this paper, we analyze the group activities of users in Aion, one of the largest MMORPGs, based on the records of the activities of 94,497 users. In particular, we focus on (ⅰ) how social interactions within a group differ from the ones across groups, (ⅱ) what makes a group rise, sustain, or fall, (ⅲ) how group members join and leave a group, and (ⅳ) what makes a group end. We first find that structural patterns of social interactions within a group are more likely to be close-knit and recip-rocative than the ones across groups. We also observe that members in a rising group (i.e., the number of members increases) are more cohesive, and communicate with more evenly within the group than the ones in other groups. Our analysis further reveals that if a group is not cohesive, not actively communicating, or not evenly communicating among members, members of the group tend to leave.
机译:了解MMORPG中的群体特征在用户行为研究中很重要,因为人们倾向于聚集在一起,并且由于其固有的性质而形成群体。在本文中,我们根据94,497个用户的活动的记录分析了永恒之一最大的MMORPG中AION的集团活动。特别是,我们专注于(Ⅰ)一组内的社交互动与跨群体中的社交互动不同,(Ⅱ)是什么使得群体崛起,维持或跌倒,(Ⅲ)集团成员如何加入和留下一组,( ⅳ)是什么让一个团队结束。我们首先发现一组内部社会互动的结构模式更有可能与跨群体的近距离编织和互联网。我们还观察到崛起组中的成员(即,成员的数量增加)是更具凝聚力的,并且比其他群体中的群体更均匀地沟通。我们的分析进一步揭示了,如果一个团队没有凝聚力,而不是积极沟通,或者在成员之间均匀沟通,本集团成员往往会离开。

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