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Exploring High-Level Plane Primitives for Indoor 3D Reconstruction with a Hand-held RGB-D Camera

机译:用手持式RGB-D相机探索室内3D重建的高级平面原语

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Given a hand-held RGB-D camera (e.g. Kinect), methods such as Structure from Motion (SfM) and Iterative Closest Point (ICP), perform poorly when reconstructing indoor scenes with few image features or little geometric structure information. In this paper, we propose to extract high level primitives-planes-from an RGB-D camera, in addition to low level image features (e.g. SIFT), to better constrain the problem and help improve indoor 3D reconstruction. Our work has two major contributions: first, for frame to frame matching, we propose a new scheme which takes into account both low-level appearance feature correspondences in RGB image and high-level plane correspondences in depth image. Second, in the global bundle adjustment step, we formulate a novel error measurement that not only takes into account the traditional 3D point re-projection errors, but also the planar surface alignment errors. We demonstrate with real datasets that our method with plane constraints achieves more accurate and more appealing results comparing with other state-of-the-art scene reconstruction algorithms in aforementioned challenging indoor scenarios.
机译:鉴于手持式RGB-D相机(例如Kinect),当重建具有少数图像特征或几何结构信息的室内场景时,诸如来自运动(SFM)和迭代最近的点(ICP)的方法。在本文中,除了低电平图像特征(例如SIFT)之外,我们提出从RGB-D相机中提取高级基元平面 - 从RGB-D相机。更好地限制问题并有助于改善室内3D重建。我们的工作有两个主要贡献:首先,对于帧匹配的帧,我们提出了一种新的计划,该计划考虑了在深度图像中的RGB图像和高级平面对应中的低级外观特征对应关系。其次,在全局捆绑调整步骤中,我们制定了一种新的误差测量,不仅考虑到传统的3D点重新投影错误,而且不仅考虑了平面表面对准误差。我们展示了我们具有平面约束的方法的真实数据集,与其他最先进的场景重建算法相比,在上述具有挑战性的室内情景中实现了更准确和更具吸引力的结果。

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