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Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds

机译:对克隆人的攻击:管理玩家对视频游戏人群的视觉多样性和可信度的感知

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Crowds of non-player characters are increasingly common in contemporary video games. It is often the case that individual models are re-used, lowering visual variety in the crowd and potentially affecting realism and believability. This paper explores a number of approaches to increase visual diversity in large game crowds, and discusses a procedural solution for generating diverse non-player character models. This is evaluated using mixed methods, including a "clone spotting" activity and measurement of impact on computational overheads, in order to present a multi-faceted and adjustable solution to increase believability and variety in video game crowds.
机译:非玩家角色的人群在当代视频游戏中越来越普遍。通常情况下,重复使用单个模型会降低人群的视觉多样性,并可能影响现实性和可信度。本文探讨了在大型游戏人群中增加视觉多样性的多种方法,并讨论了用于生成各种非玩家角色模型的程序解决方案。使用包括“克隆点”活动和对计算开销影响的测量在内的混合方法对此进行了评估,以提出一种多方面且可调整的解决方案,以提高视频游戏人群的可信度和多样性。

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