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Systems and methods for providing a crowd advantage to one or more players in the course of a multi-player video game play session

机译:在多人视频游戏播放会话过程中为一个或多个玩家提供人群优势的系统和方法

摘要

The present specification describes systems and methods that enable non-players to participate as spectators in online video games and, through a collective voting mechanism, determine the occurrence of certain events or contents of the gameplay in real time. Game event options are generated and presented to non-players. A specific one of the game event options is then selected based on a collective vote of the non-players. Once selected, the specific one or more of the game event options are then generated as actual gaming events and incorporated into a video game stream that is transmitted to the players as part of the gameplay session. In this manner, non-players may be able to directly affect the course of gameplay.
机译:本说明书描述了使非玩家作为在线视频游戏中的观众参与的系统和方法,并且通过集体投票机制,确定实时确定某些事件或游戏过程内容的发生。 生成游戏事件选项并呈现给非玩家。 然后基于非玩家的集体投票来选择特定的游戏事件选项。 一旦选择,则将特定的一个或多个游戏事件选项作为实际游戏事件生成并结合到作为游戏表会话的一部分发送到播放器的视频游戏流。 以这种方式,非玩家可能能够直接影响游戏过程。

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