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Felt emotion and social context determine the intensity of smiles in a competitive video game

机译:感觉和社交情境决定了竞争视频游戏中微笑的强度

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The present study uses automatic facial expression recognition software to examine the relationship between social context and emotional feelings on the expression of emotion, to test claims that facial expressions reflect social motives rather than felt emotion. To vary emotional feelings, participants engaged in a competitive video game. Deception was used to systematically manipulate perceptions of winning or losing. To vary social context, participants played either with friends or strangers. The results support the hypothesis of Hess and colleagues that smiling is determined by both factors. The results further highlight the value of automatic expression recognition technology for psychological research and provide constraints on inferring emotion from facial displays.
机译:本研究使用自动面部表情识别软件来检查社交环境和情感表达对情感表达之间的关系,以测试声称面部表情反映的是社会动机而非情感。为了改变情感感受,参与者参加了竞争性视频游戏。欺骗被用来系统地操纵对胜利或失败的看法。为了改变社交环境,参与者可以与朋友或陌生人一起玩。结果支持了Hess和同事的假说,微笑是由两个因素决定的。结果进一步凸显了自动表情识别技术在心理学研究中的价值,并提供了从面部显示器推断情感的限制。

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