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A Modeling Language to Describe Reusable Learning Processes to Achieve Educational Objectives in Serious Games

机译:描述严肃游戏中可重复使用的学习过程以实现教育目标的建模语言

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Serious games combine motivational aspects of games with pedagogical approaches to enhance their players' learning performance. A major challenge in serious game development is the proper alignment of concepts coming from the two domains, game development and pedagogy. As a consequence, creating successful serious games is difficult for single individuals only well versed in one domain, but not knowing about the other. Existing approaches focus on formalizing learning processes within individual games, but are incapable of making the instructor's knowledge reusable in other serious games. To address this issue, we present a modeling language to capture pedagogical knowledge in reusable learning processes that enable game developers to create serious games that support imparting educational objectives. As a result, our language helps game developers to integrate educational approaches into serious games. The paper illustrates the model and structure of the language.
机译:严肃的游戏将游戏的动机性与教学方法结合起来,以提高其玩家的学习成绩。认真的游戏开发中的主要挑战是来自游戏开发和教学法这两个领域的概念的正确对齐。结果,对于仅精通一个领域而又不了解另一个领域的个人而言,创建成功的严肃游戏是困难的。现有方法侧重于正规化单个游戏中的学习过程,但无法使教师的知识在其他严肃游戏中可重用。为解决此问题,我们提出了一种建模语言,以在可重用的学习过程中捕获教学知识,使游戏开发人员能够创建严肃的游戏,以支持传授教育目标。因此,我们的语言可以帮助游戏开发人员将教育方法整合到严肃的游戏中。本文说明了该语言的模型和结构。

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