首页> 外文会议>International conference on affective computing and intelligent interaction;ACII 2011 >Design of a Virtual Reality Based Adaptive Response Technology for Children with Autism Spectrum Disorder
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Design of a Virtual Reality Based Adaptive Response Technology for Children with Autism Spectrum Disorder

机译:基于虚拟现实的自闭症谱系障碍儿童自适应响应技术设计

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Impairments in social communication skills are thought to be core deficits in children with autism spectrum disorder (ASD). In recent years, several assistive technologies, particularly Virtual Reality (VR), have been investigated to promote social interactions in this population. It is well-known that these children demonstrate atypical viewing patterns during social interactions and thus monitoring eye-gaze can be valuable to design intervention strategies. However, presently available VR-based systems are designed to chain learning via aspects of one's performance only permitting limited degree of individuali-zation. Given the promise of VR-based social interaction and the usefulness of monitoring eye-gaze in real-time, a novel VR-based dynamic eye-tracking system is developed in this work. The developed system was tested through a small usability study with four adolescents with ASD. The results indicate the potential of the system to promote improved social task performance along with socially-appropriate mechanisms during VR-based social conversation tasks.
机译:社会交往能力的障碍被认为是自闭症谱系障碍(ASD)儿童的核心缺陷。近年来,已经研究了几种辅助技术,尤其是虚拟现实(VR),以促进该人群的社会互动。众所周知,这些孩子在社交互动中表现出非典型的观看方式,因此监视眼睛注视对于设计干预策略可能是有价值的。然而,目前可用的基于VR的系统被设计为通过个人表现的各个方面进行链式学习,仅允许有限程度的个性化。考虑到基于VR的社交互动的前景以及实时监控眼睛凝视的有用性,这项工作中开发了一种新颖的基于VR的动态眼动追踪系统。通过对四个ASD青少年的小型可用性研究对开发的系统进行了测试。结果表明,在基于VR的社交对话任务中,该系统具有促进社交任务绩效改善的潜力,并具有与社交相关的机制。

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