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NeuroWander: a BCI Game in the Form of Interactive Fairy Tale

机译:NeuroWander:交互式童话形式的BCI游戏

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In this paper, we describe the design and implementation of a Brain-Computer Interface (BCI) game, called 'Neuro Wander', which is based on the German fairy tale Hansel and Gretel. NeuroWander can not only process the inputs from a keyboard or a mouse, but also transfer the gamers' brainwaves through a certain BCI device such as NeuroSky Mindset. The objective of NeuroWander is to provide a simple example for how to realize the principle desire of gamers in fantasy world: "think and make it happen without any physical touch". It is concluded that neuroadaptive interfaces need to be well combined with proper form of entertainment contents to satisfy the sophisticated taste of game users at the age of "digital fun playing in anytime and at anyplace".
机译:在本文中,我们描述了一种基于德国童话故事汉塞尔(Hansel)和格蕾特(Gretel)的名为“神经漫游者”的脑机接口(BCI)游戏的设计和实现。 NeuroWander不仅可以处理来自键盘或鼠标的输入,还可以通过某些BCI设备(如NeuroSky Mindset)传递游戏者的脑电波。 NeuroWander的目的是提供一个简单的示例,说明如何实现幻想世界中玩家的基本愿望:“思考并使其实现而无需任何物理接触”。结论是,在“随时随地进行数字娱乐”时代,神经适应性界面需要与适当形式的娱乐内容很好地结合起来,才能满足游戏用户的复杂口味。

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