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WATCH MY MOVES: FROM DIGITAL PLAYS TO THE DIGITAL PLAYBOOK

机译:观看我的动作:从数字游戏到数字游戏

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The goal of this project was to redesign an experimental prototype and apply its design features to a different and only tangentially related model. In testing the transferability of a very specific technology across domains we hoped to illustrate how the redeployment of digital design can create affordances for the designer and user alike. The original prototype is an online system for playing back the text of a script [1] intended to support directors in blocking plays, actors in learning their lines, and students in studying plays [2]. This system, "Watching the Script," provides an important educational mid-point between the static printed page and the staged or cinematic play. From this initial prototype, we repurposed the design for use by sports teams, and in particular, American football teams. The new design is intended to support coaches in designing plays, football players in learning them, and fans in watching stylized re-enactments of games. Although a number of software packages provide these groups with the opportunity to play virtual games or view existing plays, our prototype extends functionality in several uncharted directions. Much as a student of drama might replay an entire script, our "Digital Playbook" provides the ability to replay an entire football game from kick-off to touch-down. The "Digital Playbook" can also review sports plays in multiple ways: following a single player, selecting parts of the field, or viewing only offense or only defense. This mirrors its previous use in "Watching the Script," where actors could isolate their part to learn their lines, or directors could replay all the action in a given location. By identifying, and exploring parallel design functions across domains, the evolution of "Watching the Script" to "The Digital Playbook" illustrates how the considerable time, effort, and money spent creating a prototype can, with some thought to the essential needs of the wildly different fields, be recouped through its repurposing. Moreover, by playing with some of the elements of functionality demanded by the original, the designer and user can discover some delightful new ways of looking at their own project, which an independent design might not have offered. We ourselves found that football is a kind of theatre, the text is the play, and 'the play is the thing.'
机译:该项目的目的是重新设计一个实验原型,并将其设计功能应用于一个不同的且仅与切线相关的模型。在测试一种非常特定的技术在各个领域之间的可移植性时,我们希望说明数字设计的重新部署如何为设计人员和用户提供便利。最初的原型是一个在线系统,用于播放脚本文本[1],旨在支持导演阻止剧本,演员学习剧情以及学生学习剧本[2]。这个“观看剧本”系统提供了静态印刷页面与上演或电影播放之间的重要教育中间点。从最初的原型开始,我们重新设计了设计,以供运动队,尤其是美式橄榄球队使用。新设计旨在支持教练设计比赛,支持足球运动员学习比赛以及支持球迷观看比赛的程式化重演。尽管许多软件包为这些群体提供了玩虚拟游戏或查看现有游戏的机会,但我们的原型在几个未知的方向上扩展了功能。就像戏剧学生可以重播整个剧本一样,我们的“数字剧本”可以重播从开球到触地得分的整个足球比赛。 “数字剧本”还可以通过多种方式查看体育比赛:跟随单个运动员,选择场地的一部分或仅查看进攻或防守。这反映了它先前在“观看剧本”中的用法,演员可以隔离角色来学习台词,或者导演可以在给定位置重播所有动作。通过确定并探索跨领域的并行设计功能,从“观看脚本”到“数字剧本”的演变说明了在花一些时间,精力和金钱来创建原型的过程中,他们会考虑到原型的基本需求。野外截然不同的领域,可以通过其用途来弥补。此外,通过发挥原件要求的功能要素,设计师和用户可以发现一些令人愉悦的新方法来查看自己的项目,而独立设计可能无法提供这些新方法。我们自己发现足球是一种剧院,文字是戏剧,而“戏剧就是事物”。

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