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Design and Implementation of Efficient VLSI Architectures for Full-search Block-matching Motion Estimation

机译:用于全搜索块匹配运动估计的高效VLSI架构的设计和实现

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In order to generate texture motion vectors of full pixel resolution for MPEG-4 AS profile video encoding in real-time, efficient motion estimation architectures using the full search block-matching algorithm are proposed in this paper. To improve the data reuse efficiency of search area pixel, a multi-port matching scheme for pixel data buffer and transmission from search area local memory to the 2-dimensional systolic array is presented, which provides the advantage of reducing the bandwidth of the search area memory without sacrificing the processor utilization. To enhance the computing efficiency of the array architecture, the motion estimation processor employs a double clock strategy to eliminate unnecessary computation, which achieves 74.9% processing element utilization. The motion estimation processor is implemented using TSMC 0.25 μm 1-poly 5-metal CMOS technology, which occupies a silicon area of 3.37x3.37mm~2 and operates at 110MHz. Experimental results show that it is able to estimate texture motion vectors of MPEG-4 AS profile in ITU-R601 format (720x480@30Hz/NTSC or 720x576@25Hz/ PAL) in real-time at around 90MHz.
机译:为了实时生成用于MPEG-4 AS轮廓视频编码的全像素分辨率的纹理运动矢量,本文提出了一种使用全搜索块匹配算法的有效运动估计架构。为了提高搜索区域像素的数据重用效率,提出了一种像素数据缓冲区的多端口匹配方案,并提出了从搜索区域本地内存到二维脉动阵列的传输方案,具有减少搜索区域带宽的优点。内存而不牺牲处理器利用率。为了提高阵列架构的计算效率,运动估计处理器采用双时钟策略来消除不必要的计算,从而实现了74.9%的处理元素利用率。运动估计处理器采用TSMC 0.25μm1-poly 5-metal CMOS技术实现,其硅面积为3.37x3.37mm〜2,工作频率为110MHz。实验结果表明,它能够在90MHz左右实时估计ITU-R601格式(720x480 @ 30Hz / NTSC或720x576 @ 25Hz / PAL)的MPEG-4 AS轮廓的纹理运动矢量。

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