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A VIRTUAL REALITY ARCHAEOLOGICAL FRAMEWORK FOR THE INVESTIGATION AND INTERPRETATION OF ANCIENT LANDSCAPES

机译:用于调查和解释古代景观的虚拟现实考古框架

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摘要

Virtual Reality is gaining momentum and widespread popularity in the field of archaeology in order to support research, education, preservation and reconstruction of sites and objects of cultural, heritage and religious significance. The recent emergence of the Virtual Heritage Network has also promoted the use of VR and associated multimedia technologies in the field of natural and cultural heritage. In view of this, a framework is being constructed to assist archaeologists in the visualization, simulation and exploration of ancient landscapes that are otherwise inaccessible. This paper presents the early results of a 3D reconstruction of a true Mesolithic landscape in the years 10,000 - 7,000 B.P., based on real geo-seismic datasets gathered from the North Sea, structured according to a new, proposed framework for visualization and simulation in cultural heritage.
机译:为了支持对具有文化,遗产和宗教意义的遗址和物体的研究,教育,保存和重建,虚拟现实在考古学领域正获得发展势头并广泛普及。虚拟遗产网络的最新出现还促进了VR和相关的多媒体技术在自然和文化遗产领域的使用。有鉴于此,正在构建一个框架,以协助考古学家对原本无法访问的古代景观进行可视化,模拟和探索。本文基于从北海收集的真实地震数据集,根据新提出的文化可视化和模拟框架,介绍了10,000-7,000 BP年真实中石器景观的3D重建的早期结果。遗产。

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