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Feature-Based Texture Design Using Deformation Techniques

机译:使用变形技术的基于特征的纹理设计

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摘要

In this paper we present a novel feature-based texture design scheme using deformation techniques. Firstly, we apply a compass operator to extract the feature map from the input small sample texture. Secondly, we use the feature-guided patch searching algorithm to find satisfactory candidate patches taking both color errors and feature errors into account. When the new feature map is created, the designed texture is obtained simultaneously. Thirdly, a completion-based texture design method is employed to design a variety of large deformed textures. A designer can repeat the above steps to design satisfactory textures. The proposed algorithm has the ability to design a variety of versatile textures from a single small sample texture by measuring the structural similarity. Our experimental results demonstrate that our proposed technique can be used for other texture synthesis applications, such as Wang Tiles based cyclic texture design.
机译:在本文中,我们提出了一种使用变形技术的基于特征的新颖纹理设计方案。首先,我们应用指南针运算符从输入的小样本纹理中提取特征图。其次,我们使用特征导向的色块搜索算法找到兼顾颜色误差和特征误差的令人满意的候选色块。创建新的特征图时,将同时获得设计的纹理。第三,采用基于完成度的纹理设计方法来设计各种大变形纹理。设计人员可以重复上述步骤来设计令人满意的纹理。所提出的算法具有通过测量结构相似性从单个小样本纹理设计各种通用纹理的能力。我们的实验结果表明,我们提出的技术可用于其他纹理合成应用,例如基于Wang Tiles的循环纹理设计。

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