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Experimental Approach to Affective Interaction in Games

机译:游戏中情感互动的实验方法

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摘要

Current findings suggest that human-computer interaction following the basics of human-human interaction, in which emotions play a critical role. We performed a set of consecutive experiments in a laboratory environment for identification, recognition, visualization and interactive computing of affective states within a gaming application framework. To start our research and to get a data base we analyzed more than 90 test hours of user tests using rating-scales and physiological measurements. As results we provide (1) a mini-game with extra features for the induction and obtaining of affective states, (2) integrated data mining methods with recognition rates up to 70 percent, (3) different kind of visual representation of recognized emotions, and (4) an architecture for control of an affective game.
机译:当前的发现表明,人机交互遵循人与人交互的基础,情感在其中起着至关重要的作用。我们在实验室环境中进行了一系列连续实验,以识别,识别,可视化和交互式计算游戏应用程序框架内的情感状态。为了开始我们的研究并获得数据库,我们使用了评分量表和生理学测量方法,分析了90多个测试小时的用户测试。结果,我们提供了(1)带有诱导和获得情感状态的附加功能的迷你游戏,(2)识别率高达70%的集成数据挖掘方法,(3)识别出的情感的各种视觉表示, (4)控制情感游戏的架构。

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