首页> 外文会议>International Conference on Intelligent Virtual Agents(IVA 2006); 20060821-23; Marian Del Rey,CA(US) >Teachable Characters: User Studies, Design Principles, and Learning Performance
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Teachable Characters: User Studies, Design Principles, and Learning Performance

机译:可教角色:用户研究,设计原则和学习表现

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Teachable characters can enhance entertainment technology by providing new interactions, becoming more competent at game play, and simply being fun to teach. It is important to understand how human players try to teach virtual agents in order to design agents that learn effectively from this instruction. We present results of a user study where people teach a virtual agent a novel task within a reinforcement-based learning framework. Analysis yields lessons of how human players approach the task of teaching a virtual agent: 1) they want to direct the agent's attention; 2) they communicate both instrumental and motivational intentions; 3) they tailor their instruction to their understanding of the agent; and 4) they use negative communication as both feedback and as a suggestion for the next action. Based on these findings we modify the agent's learning algorithm and show improvements to the learning interaction in follow-up studies. This work informs the design of real-time learning agents that better match human teaching behavior to learn more effectively and be more enjoyable to teach.
机译:可教角色可以通过提供新的交互作用,在游戏中变得更胜任,并且变得很有趣来增强娱乐技术。重要的是要了解人类玩家如何尝试教授虚拟特工,以设计可从该指令中有效学习的特工。我们提供了一项用户研究的结果,其中人们在基于增强的学习框架内向虚拟代理教一项新任务。通过分析可以得出有关人类参与者如何完成虚拟坐席教学任务的课程:1)他们想引导坐席的注意力; 2)他们传达工具性和动机性意图; 3)他们根据自己对代理的理解来调整他们的指导; 4)他们将负面沟通既作为反馈,又作为对下一步行动的建议。基于这些发现,我们修改了代理的学习算法,并在后续研究中显示了学习互动方面的改进。这项工作为实时学习代理的设计提供了信息,该代理可以更好地匹配人类的教学行为,从而更有效地学习并且使教学更加愉快。

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