首页> 外文会议>International Conference on Entertainment Computing(ICEC 2005); 20050919-21; Sanda(JP) >Multimodal Wayfinding in a Driving Simulator for the _c~Sha_ir~e Internet Chair, a Networked Rotary Motion Platform
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Multimodal Wayfinding in a Driving Simulator for the _c~Sha_ir~e Internet Chair, a Networked Rotary Motion Platform

机译:网络旋转运动平台_c〜Sha_ir〜e Internet Chair的驾驶模拟器中的多模式寻路

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Our driving simulator application has been applied to a race game. A game manager program randomly determines a target in the field, and locates the audio beacon at that position. Drivers race to the goal— using a steering controller with foot pedals, keyboard, or both— with the encouragement of arrows flying towards and sound emitted from it. The first to arrive at the goal position is declared the winner. In this entertainment computing research, three senses— touch, sight, and hearing— are employed. The duplex mode establishes that when the motion platform controller receives a target azimuth, it sends updates on a separate channel while twisting towards the target, coupling the proprioceptive, visual, and auditory displays. Using spatial audio, our networked driving simulator is enhanced regarding both realism and augmented reality capability. In conditions of good visibility, the dynamic stereographic arrows are effective way-finding cues, but especially in conditions of reduced visibility— night-time and/or fog— spatial audio cues complement the arrows for way-finding and situation awareness.
机译:我们的驾驶模拟器应用程序已应用于赛车游戏。游戏管理器程序随机确定该领域中的目标,并将音频信标定位在该位置。驾驶员使用带踏板,键盘或同时带踏板的转向控制器,并向着箭头飞向目标并从中发出声音,以达到目标。第一个到达目标位置的人宣布为获胜者。在这项娱乐计算研究中,采用了三种感觉-触摸,视觉和听觉。双工模式确定,当运动平台控制器接收到目标方位角时,它将在一个单独的通道上发送更新,同时朝目标方向扭曲,耦合本体感受,视觉和听觉显示。使用空间音频,我们的网络驾驶模拟器在真实感和增强现实功能方面都得到了增强。在良好可见性的条件下,动态立体箭头是有效的寻路提示,但是特别是在可见性降低的条件下(夜间和/或雾天),空间音频提示会补充箭头以用于寻路和态势感知。

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