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Generic-Model Based Human-Body Modeling

机译:基于通用模型的人体建模

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摘要

This paper presents a generic-model based human-body modeling method which take the anatomical structure of the human body into account. The generic model contains anatomical structure of bones and muscles of the human body. For a given target skin mesh, the generic model can be scaled according to the skin, and then morphed to be fitted to the shape of the target skin mesh. After an anchoring process, the layered model can be animated via key-framing or motion capture data. The advantage of this approach is its convenience and efficiency comparing to existing anatomically-based modeling methods. Experimental results demonstrate the success of the proposed human-bodymodeling method.
机译:本文提出了一种基于通用模型的人体建模方法,该方法考虑了人体的解剖结构。通用模型包含人体骨骼和肌肉的解剖结构。对于给定的目标皮肤网格,可以根据皮肤缩放通用模型,然后将其变形以适合目标皮肤网格的形状。在锚定过程之后,可以通过关键帧或运动捕获数据对分层模型进行动画处理。与现有的基于解剖的建模方法相比,此方法的优势在于其便利性和效率。实验结果证明了所提出的人体建模方法的成功。

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