首页> 外文会议>International Conference on Affective Computing and Intelligent Interaction(ACII 2007); 20070912-14; Lisbon(PT) >Collection and Annotation of a Corpus of Human-Human Multimodal Interactions: Emotion and Others Anthropomorphic Characteristics
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Collection and Annotation of a Corpus of Human-Human Multimodal Interactions: Emotion and Others Anthropomorphic Characteristics

机译:人与人多模式交互的语料库的收集和注释:情感和其他拟人特征

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摘要

In order to design affective interactive systems, experimental grounding is required for studying expressions of emotion during interaction. In this paper, we present the EmoTaboo protocol for the collection of multimodal emotional behaviours occurring during human-human interactions in a game context. First annotations revealed that the collected data contains various multimodal expressions of emotions and other mental states. In order to reduce the influence of language via a predetermined set of labels and to take into account differences between coders in their capacity to verbalize their perception, we introduce a new annotation methodology based on 1) a hierarchical taxonomy of emotion-related words, and 2) the design of the annotation interface. Future directions include the implementation of such an annotation tool and its evaluation for the annotation of multimodal interactive and emotional behaviours. We will also extend our first annotation scheme to several other characteristics interdependent of emotions.
机译:为了设计情感互动系统,需要进行实验性研究以研究互动过程中的情绪表达。在本文中,我们提出了EmoTaboo协议,用于收集游戏环境中人与人互动时发生的多模式情绪行为。最初的注释表明,收集到的数据包含情绪和其他精神状态的多种多态表达。为了通过一组预定的标签减少语言的影响并考虑编码人员在表达其感知能力方面的差异,我们基于1)情感相关单词的分级分类法,引入了一种新的注释方法。 2)注解界面的设计。未来的方向包括这种注释工具的实现及其对多模式交互和情感行为的注释的评估。我们还将把我们的第一个注释方案扩展到相互依存的其他几个特征。

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