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Designing Systems-of-Systems Without Getting Trapped in the Subsystem Maze

机译:设计系统系统而不会陷入子系统迷宫

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True systems-of-systems are one of the toughest challenges for system engineers. They face the problem to balance complexity of design and project structure against the product's cost during its lifecycle. The main cost driver is undesired redundancy in the product and/or the development process. Here we present a method that enables system engineers to shape the architecture of the system to the needs of the users and the development organisation. First we will give our definition of a system-of-systems, show why they are so important, and what makes them so demanding for the system engineer. After a look at the conventional way to solve the complexity problem and a discussion of its disadvantages we will present our method. We will give an impression how we derived it, and of the variants in applying it.
机译:真正的系统对系统工程师来说是最艰巨的挑战之一。他们面临的问题是,在产品生命周期中,要在设计和项目结构的复杂性与产品成本之间取得平衡。主要的成本动因是产品和/或开发过程中不希望有的冗余。在这里,我们提出一种方法,使系统工程师能够根据用户和开发组织的需求来调整系统的体系结构。首先,我们将给出系统的定义,说明它们为何如此重要,以及对系统工程师的要求如何。在研究了解决复杂性问题的常规方法并讨论了其缺点之后,我们将介绍我们的方法。我们将给我们一个印象,它是如何派生的,以及应用它的变体。

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