首页> 外文会议>2019 IEEE Games, Entertainment, Media Conference >EncephalogamesTM (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities
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EncephalogamesTM (Brain/Mind Games): Inclusive health and wellbeing for people of all abilities

机译:Encephalogames TM (大脑/心理游戏):各种能力的人的包容性健康和福祉

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Meta-sensing (the sensing-of-sensing or sensing-of-senses) with EEG (ElectroEncephaloGram) gamification forms the basis for a variety of games. to help with health and wellbeing for people of all abilities. First we develop a simple low-power ESP32-based Internet of Things (IoT) capture device for EEG and other data directly from devices such as the InteraXon MuseTMand Muse2TMor Neurosky MindwaveTM. The device eliminates the need to have a smartphone to use technologies like the Muse or Mindwave that otherwise require a smartphone. This makes technologies accessible to people who have challenges using smartphones, and also facilitates health care interventions and data logging in places such as retreats or spa facilities where cellphone use would be disruptive. Secondly, we create a series of games that encourage the development of assistive technologies. One such game is “MoBrainTM” which is a meditation competition based on mind-controlled motors, which we hope will lead to the development of wheelchair + mobility technologies for quadriplegics. Other games include “Mind FlowTM” or “MoFlowTM” in which brainwave-controlled water pumps provide increased flow when a player’s mind is in a state-of-flow, and “Mind’s EyeTM” in which we create games that cause the human eye to become a camera.
机译:EEG(ElectroEncephaloGram)游戏化的元感测(感测或感官)构成了各种游戏的基础。为各种能力的人提供健康和福祉。首先,我们直接从诸如InteraXon Muse \ n TM \ nand Muse2 \ n TM \也不是Neurosky Mindwave \ n < sup xmlns:mml = \“ http://www.w3.org/1998/Math/MathML \” xmlns:xlink = \“ http://www.w3.org/1999/xlink \”> TM \ n。该设备消除了使用智能手机来使用Muse或Mindwave等技术的需求,而这些技术原本需要智能手机。这使使用智能手机有困难的人们可以使用该技术,并且还可以在务虚会或水疗设施等可能干扰手机使用的地方促进医疗保健干预措施和数据记录。其次,我们创建了一系列鼓励辅助技术发展的游戏。一种这样的游戏是“ MoBrain \ n TM \ n”,这是一项基于思维控制电机的冥想竞赛,我们希望这将导致四肢瘫痪者轮椅+出行技术的发展。其他游戏包括“心灵流\ n TM \ n”或“ MoFlow \ n TM \ n”,其中,当玩家的大脑处于流动状态时,脑电波控制的水泵可提供增加的流量,而“心灵之眼” \ n TM \ n”,我们在其中创建使人眼成为摄像机的游戏。

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