首页> 外文会议>IEEE Games, Entertainment, Media Conference >RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction
【24h】

RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction

机译:RobotQuest:基于预计的混合现实和邻近交互的机器人游戏

获取原文

摘要

The appearance of video games in modern society introduced a number of modifications in the recreational and socialization habits of both youths and adults. In particular, various studies have associated the excessive use of this media with health and social problems, being the “classical” video game often a sedentary and solitary activity. The purpose of this work is to propose a possible way to deal with the above issues, which consists in exploiting a platform for robotic gaming based on consumer hardware that is being developed with the aim to reintroduce the physical and social dimensions in digital games. The proposed solution encompasses a floor-projected Mixed Reality (MR) environment, an autonomous toy robot and a set of tangible interfaces created using proximity beacons, which are combined in a robotic game concept named RobotQuest that is meant to show how to favor an engaging room-scale interaction between players and real/virtual game elements.
机译:电子游戏在现代社会中的出现对年轻人和成年人的娱乐和社会化习惯进行了许多修改。尤其是,各种研究已将这种媒体的过度使用与健康和社会问题联系在一起,因为“经典”视频游戏通常是一种久坐和孤独的活动。这项工作的目的是提出一种解决上述问题的可能方法,该方法包括开发基于消费类硬件的机器人游戏平台,该平台的目的是重新引入数字游戏的物理和社会层面。拟议的解决方案包括一个落地投影混合现实(MR)环境,一个自主玩具机器人以及一组使用邻近信标创建的有形界面,这些界面被组合到一个名为RobotQuest的机器人游戏概念中,旨在展示如何支持互动游戏。玩家与真实/虚拟游戏元素之间的房间规模互动。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号