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Move Well: Design Deficits in Postural Based Exergames. What are We Missing?

机译:进展顺利:基于姿势的游戏中的设计缺陷。我们缺少什么?

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One in three older adults in the UK over the age of sixty experience a fall. Exergaming (exercise-gaming) interventions are an alternate method of training postural control (PC) to prevent future falls, yet the movements trained in exergaming interventions are not fully understood with respect to established theory, the Systems Framework for Postural Control (SFPC). We systematically reviewed articles from six databases using search terms pertaining to older adults, PC, exergaming and falls. Full-text articles were screened for outcome measures, movement characteristics and were rated in conjunction with the SFPC. We assessed quality using the PEDro scale. Eighteen trials were included in the review with a mean PEDro score of 5.6 (1.5). A third of publications reported movement characteristics where commercial apparatus were used. Overall, 4.99 (1.27) of 9 possible areas of PC are currently trained with some not practical to train in an exergaming environment (sensory integration, reactive PC). Other areas of the SFPC are lacking due to restrictions in console apparatus and in game design due to a lack of movement ranges necessary to drive gameplay. Future game designs should consider the individual components of the SFPC and within each element the range of movement and speed of movement capabilities of an older adult. Designing for the needs of older adults and considering this framework may help train balance deficits within this population.
机译:60岁以上的英国三分之一的老年人会跌倒。锻炼(运动)干预是训练姿势控制(PC)以防止将来摔倒的另一种方法,但是就所建立的理论(姿势控制系统框架(SFPC))而言,锻炼干预中训练的动作尚不完全清楚。我们使用与老年人,PC,锻炼和摔倒有关的搜索词,系统地审查了来自六个数据库的文章。对全文文章进行了筛查,以评估结果指标,运动特征,并与SFPC一起进行评分。我们使用PEDro量表评估了质量。该评价包括18项试验,平均PEDro评分为5.6(1.5)。三分之一的出版物报道了使用商用仪器的运动特性。总体而言,目前已经对9个可能的PC领域中的4.99(1.27)个进行了培训,其中一些在实践环境(感官整合,反应式PC)中不切实际。由于控制台设备和游戏设计的限制,缺少驱动游戏玩法所需的移动范围,因此缺少SFPC的其他区域。未来的游戏设计应考虑SFPC的各个组件,并在每个元素内考虑老年人的运动范围和运动速度。针对老年人的需求进行设计并考虑此框架可能有助于训练该人群中的平衡赤字。

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