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Coming Home: Art and the Great Hunger: A Case Study in Game Development for an Exhibition

机译:回家:艺术与饥饿:展览游戏开发的案例研究

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This case study covers the process of initial ideation and brainstorming to the completion of a new game about the Irish famine (The Great Hunger). Implemented as a single player turn-based game it is an interdisciplinary collaboration between Ireland's Great Hunger Museum at Quinnipiac University, PreviewLabs of New Haven/Belgium with contributions by students and faculty from the Game Design & Development Program at Quinnipiac. Targeting children aged 10 to 13, the game was designed to accompany the Museum's 2018 traveling exhibition, Coming Home: Art and the Great Hunger, touring Ireland at Dublin Castle, Skibbereen's West Cork Arts Centre, and Culturlann Ui Chanain in Derry.
机译:本案例研究涵盖了最初的构想和集思广益的过程,直到完成有关爱尔兰饥荒的新游戏(《大饥饿》)。作为单人回合制游戏实施,这是爱尔兰昆尼皮亚克大学的大饥荒博物馆与纽黑文/比利时的PreviewLabs之间的跨学科合作,学生和教职人员都来自昆尼皮亚克的游戏设计与开发计划。该游戏针对10至13岁的儿童,旨在配合博物馆2018年的巡回展览《回家:艺术与饥饿》,在都柏林城堡巡回爱尔兰,斯基伯伯林的西科克艺术中心和德里的Culturlann Ui Chanain。

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