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The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in Games

机译:Omni框架:命运驱动的游戏中动态任务生成解决方案

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Video games have had the capability to generate dynamic quests for years. Such quests are generally generated from tables of values or randomly assigning properties without properly regarding player progress, situation, or preference. This paper proposes a framework, called Omni framework, for creating quests that are dynamic and contextually linked by incorporating player statistics and play-style. The core of th framework is the Destiny Concept - the idea that a player's `destiny' can be uniquely `discovered' and followed throughout the game, rather than scripted.
机译:电子游戏多年来一直具有产生动态任务的能力。这样的任务通常是从值表中生成的,或者是随机分配属性而没有适当考虑玩家的进度,情况或偏好的情况。本文提出了一个名为Omni框架的框架,该框架用于通过合并玩家统计信息和游戏风格来创建动态且上下文相关的任务。该框架的核心是命运概念,即玩家的“命运”可以唯一地“发现”并在整个游戏中遵循而不是脚本化的想法。

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