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GDGSE: Game Development with Global Software Engineering

机译:GDGSE:全球软件工程的游戏开发

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The management models and skilled workforce required for game development is different from those of traditional software development. Multidisciplinary nature of the game development process requires people with different skills and incurs higher cost as compared to traditional software engineering. Global software engineering (GSE), which involves the development of top level software projects by different teams located around the globe, can be used for game development. The core benefits offered by GSE include reduced costs and increased workforce skillset through coordination of people with diverse expertise. However, such integration of widely distributed teams requires efficient communication and coordination which is a challenging task. In this paper, we propose a global game development methodology. This methodology makes the game development process more cost effective. In this methodology, we combine the concept of game development methodology with GSE. Furthermore, successful team coordination will be achieved by proper documentation and prototyping in the pre-production phase of our methodology. This combination will provide a means of communicating functionality and interaction as a single package to the team.
机译:游戏开发所需的管理模型和熟练劳动力不同于传统软件开发。与传统的软件工程相比,游戏开发过程的多学科性质要求具有不同技能的人员并招致更高的成本。全球软件工程(GSE)涉及到全球各地不同团队开发顶级软件项目,可以用于游戏开发。 GSE提供的核心利益包括通过协调具有不同专业知识的人员来降低成本和提高员工技能。但是,这种分布广泛的团队的整合需要有效的沟通和协调,这是一项艰巨的任务。在本文中,我们提出了一种全球游戏开发方法。这种方法使游戏开发过程更具成本效益。在这种方法论中,我们将游戏开发方法论的概念与GSE相结合。此外,在我们的方法的生产前阶段,通过适当的文档编制和原型制作,可以实现成功的团队协作。这种结合将提供一种将功能和交互作为单个程序包传递给团队的方法。

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