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Collaborative Accessible Gameplay with One-Switch Interfaces

机译:一键式界面的可访问协作游戏

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Gaming, both traditional and electronic, is a key activity for children of all ages, enabling them to learn skills, socialize with friends and family, and entertain themselves. Unfortunately, children with disabilities encounter several accessibility barriers that prevent them to participate in mainstream games, unless some adaptations are made to the interfaces. This paper tackles the problem of enabling children with severe motor disabilities to participate in multiplayer games with their peers, thus providing opportunities for socialization and fun inside families or classrooms. We present a collaborative two-player puzzle game, based on several levels of labyrinths that need to be solved by moving the two players' characters. The characteristics of the game (such as the absence of time constraints, and the need of the players to coordinate their moves) were defined in a study group involving computer scientists, psychologists and speech therapists. The game was designed and implemented to be controllable with a single-switch interface, thanks to the GNomon interaction method. A preliminary evaluation has been conducted with 5 couples of able players (mostly children) who enjoyed the game and gave us useful insights.
机译:传统游戏和电子游戏都是所有年龄段儿童的一项重要活动,使他们能够学习技能,与朋友和家人交往并娱乐自己。不幸的是,除非对界面进行一些修改,否则残疾儿童会遇到一些障碍,这些障碍会阻止他们参加主流游戏。本文解决了使重度运动障碍儿童能够与同龄人一起参加多人游戏的问题,从而为在家庭或教室内的社交和娱乐提供了机会。我们基于两个级别的迷宫,提出了一个协作的两人益智游戏,需要通过移动两个人的角色来解决这些迷宫。游戏的特征(例如没有时间限制,以及玩家需要协调他们的动作)是在一个由计算机科学家,心理学家和言语治疗师组成的研究小组中定义的。借助GNomon交互方法,该游戏的设计和实现可通过单开关界面进行控制。我们已经对5对有能力玩游戏的夫妇(主要是孩子)进行了初步评估,他们喜欢游戏并为我们提供了有用的见解。

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