首页> 外文会议>2019 IEEE 9th Symposium on Computer Applications amp; Industrial Electronics >A Preliminary Study on Requirements of Olfactory, Haptic and Audio Enabled Application for Visually Impaired in Edutainment
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A Preliminary Study on Requirements of Olfactory, Haptic and Audio Enabled Application for Visually Impaired in Edutainment

机译:娱乐性视障人士嗅觉,触觉和音频应用程序要求的初步研究

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摘要

Edutainment is an entertainment designed to educate as well as inform or amuse. It has been widely accepted by teachers and learners in their learning process. Most recently, virtual edutainment has become one of the popular ways for educating the younger generation as it provides an interactive and fun way in learning new things. However, there are limitations when it comes to educate the visually impaired using virtual application as the visually impaired do not have the privilege of sight. It is very difficult to develop engaging edutainment application for those who are visually impaired because they can be easily distracted as they can only hear the sound of video or application. Hence, the usage of edutainment application is very low among visually impaired learners. Therefore, this research studies the requirements of olfactory, haptic and audio enabled 3D application for visually impaired user in a virtual edutainment environment. The preliminary study was conducted on visually impaired people by providing actual shapes of the objects. Based on the results, the main reasons of underutilizing edutainment applications are too much of visual content involved in edutainment applications as well as lack of interaction. Majority of participants agreed that audio enhanced edutainment applications will be more attractive to them if applications come together with Haptic and Olfactory functionalities.
机译:娱乐性是一种娱乐活动,旨在教育以及提供信息或娱乐。它已被教师和学习者在学习过程中广泛接受。最近,虚拟娱乐已经成为教育年轻一代的流行方式之一,因为它提供了一种学习新事物的交互式且有趣的方式。但是,使用虚拟应用程序对视障者进行教育存在局限性,因为视障者没有视力特权。对于视障者来说,开发引人入胜的娱乐应用程序非常困难,因为他们只能听见视频或应用程序的声音,因此很容易分心。因此,在视障学习者中,娱乐性应用的使用率非常低。因此,本研究针对虚拟娱乐环境中视障用户的嗅觉,触觉和音频3D应用程序需求进行了研究。通过提供对象的实际形状,对视障人士进行了初步研究。根据结果​​,未充分利用教育娱乐应用程序的主要原因是教育娱乐应用程序涉及的视觉内容过多以及缺乏交互。多数参与者同意,如果将音频增强的娱乐性应用程序与Haptic和Olfactory功能一起使用,它们将对他们更具吸引力。

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