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Identification of Design Patterns for Serious Games in an Educational Videogame Designed to Create Awareness on Dengue and Malaria Fever

机译:在旨在提高人们对登革热和疟疾热病意识的教育视频游戏中,针对严肃游戏的设计模式的识别

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An educational videogame may sound like the perfect solution to combine an educational process with a fun experience. Even though this holds true in some cases, most of the times educational games do not guarantee positive results in the cognitive development of the player. This is because they are designed to contain educational-related topics but do not focus on the real impact that is achieved on the player. In this paper, we identify different design patterns in the educational videogame "Pueblo Pitanga: Enemigos Silenciosos" and we share the results of applying these patterns and the impact the players. This videogame was designed to create awareness on Dengue and Malaria fever in young kids and teenagers. It was designed and developed by Green Lava Studios for the Pan American Health Organization (PAHO).
机译:教育视频游戏听起来像是将教育过程与有趣体验相结合的完美解决方案。即使在某些情况下也是如此,但大多数情况下,教育游戏并不能保证玩家认知发展的积极结果。这是因为它们旨在包含与教育相关的主题,而不关注于对玩家产生的实际影响。在本文中,我们确定了教育视频游戏“ Pueblo Pitanga:Enemigos Silenciosos”中的不同设计模式,并分享了应用这些模式的结果以及对玩家的影响。这款视频游戏旨在提高对幼儿和青少年的登革热和疟疾发热的认识。它是由Green Lava Studios为泛美卫生组织(PAHO)设计和开发的。

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