【24h】

AMBIENT UTILITY GAMES: CONNECTING UTILITY TO PLAY

机译:多功能游戏:连接实用程序

获取原文
获取原文并翻译 | 示例

摘要

The main focus of this paper is on new playful ways of information processing, sharing and delivering, giving support and strengthening feelings of community, participation and empowerment within augmented real life environments. We focus on social and pedagogical actuators and picture a technological model for participatory utility games. We analyze ambient utility games as a new generation of digital games and new style of digital play and highlight some motivators for the market of utility games. We will mirror the findings in the Customized Affective Technologies project where we use wrist computers (wristops) and mobile phones as the core interfaces to the RFID tagged networked smart learning environment.
机译:本文的主要重点是在增强的现实生活环境中,信息处理,共享和传递,支持和增强社区,参与和授权的新娱乐方式。我们专注于社交和教学执行器,并描绘了参与式实用游戏的技术模型。我们将环境实用游戏分析为新一代的数字游戏和新型的数字游戏,并重点介绍了实用游戏市场的一些动机。我们将在Customized Affective Technologies项目中反映发现的结果,在该项目中,我们将腕式计算机(腕式)和手机用作RFID​​标签联网智能学习环境的核心接口。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号