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Non-angelic Concurrent Game Semantics

机译:非天使并发游戏语义

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摘要

The hiding operation, crucial in the compositional aspect of game semantics, removes computation paths not leading to observable results. Accordingly, games models are usually biased towards angelic non-determinism: diverging branches are forgotten. We present here new categories of games, not suffering from this bias. In our first category, we achieve this by avoiding hiding altogether; instead morphisms are uncovered strategies (with neutral events) up to weak bisimulation. Then, we show that by hiding only certain events dubbed inessential we can consider strategies up to isomorphism, and still get a category - this partial hiding remains sound up to weak bisimulation, so we get a concrete representations of programs (as in standard concurrent games) while avoiding the angelic bias. These techniques are illustrated with an interpretation of affine nondeterministic PCF which is adequate for weak bisimulation; and may, must and fair convergences.
机译:隐藏操作对游戏语义的构成至关重要,它可以消除不会导致可观察结果的计算路径。因此,游戏模型通常偏向天使般的不确定性:忘记分歧的分支。我们在这里展示了新的游戏类别,没有遭受这种偏见。在第一类中,我们通过完全避免隐藏来实现此目的;相反,射态是未被发现的策略(具有中性事件),直到弱双仿真为止。然后,我们表明,通过仅隐藏某些被称为非必要性的事件,我们可以考虑直至同构的策略,并且仍然可以得到一个类别-这种部分隐藏仍然可以达到弱双仿真的要求,因此可以得到程序的具体表示形式(如在标准并发游戏中) ),同时避免天使偏见。这些技术通过对仿射不确定性PCF的解释进行了说明,该解释足以进行弱双仿真;并且可能,必须且公平地趋同。

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