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Interactive Rendering with Real-World Illumination

机译:具有真实世界照明的交互式渲染

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摘要

We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real-world illumination, and sphere-mapping is used illuminate and render the synthetic objects. We present a new procedure for approximating shadows cast by the real-world illumination using standard hardware-based shadow mapping, and a novel image composition algorithm that uses frame-buffer hardware to correctly overlay the synthetic objects and their shadows onto the background image. We show results of an OpenGL implementation of the algorithm that is capable of rendering complex synthetic objects and their shadows at rates of up to 10 frames per second on an SGI Onyx2.
机译:我们提出了以交互速率将合成对象无缝集成到背景照片中的解决方案。最近开发的基于图像的方法用于捕获现实世界的照明,而球体映射用于照明和渲染合成对象。我们提出了一种新的过程,用于使用基于标准硬件的阴影映射来逼近真实世界照明所投射的阴影,以及一种新颖的图像合成算法,该算法使用帧缓冲硬件将合成对象及其阴影正确覆盖在背景图像上。我们展示了该算法的OpenGL实现的结果,该算法能够在SGI Onyx2上以高达每秒10帧的速率渲染复杂的合成对象及其阴影。

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