首页> 外文会议>Conference on Visual Communications and Image Processing 2001 Jan 24-26, 2001, San Jose, USA >Complexity analysis of two-pass algorithm and elliptical weighted average filter for VLSI implementation of perspective texture warping
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Complexity analysis of two-pass algorithm and elliptical weighted average filter for VLSI implementation of perspective texture warping

机译:透视纹理翘曲的VLSI实现的两遍算法和椭圆加权平均滤波器的复杂性分析

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In this paper we present the Elliptical Weighted Average filtering algorithm and an optimized implementation of a two-pass algorithm and used in digital image and video warping. Two-pass algorithms are well suited for hardware implementation due to their reduced complexity in using 1-D re-sampling and anti-aliasing filters. But, the primary disadvantage is the need for a large buffer to store the temporary image since warping is performed in two passes. The size of the temporary buffer is equal to or greater than the size of the input image. A dedicated, hardware, implementation for this algorithm implies huge cost in terms of real estate on chip. In our approach, Wolberg-Boult's resampling algorithm is modified to use only two rows of temporary buffer thereby making the algorithm more amenable for hardware implementation. We present the complexity analysis based on number of arithmetic and logic operations (add, shift, compare, multiply, clip and divide) per macroblock. In the case of EWA filters, it is the most cost-effective high-quality filtering method because point inclusion testing can be done with one function evaluation and the filter weights can be stored in lookup tables for reduction in computation. For mapping the quadrilaterals, four equations were needed for the four lines of the quadrilaterals, which was computationally complex, wherein the computational cost was directly proportional to the number of input pixels accessed. Also we present the complexity analysis per macroblock.
机译:在本文中,我们提出了椭圆加权平均滤波算法和两遍算法的优化实现,并用于数字图像和视频变形。由于两遍算法在使用一维重采样和抗混叠滤波器时降低了复杂性,因此非常适合硬件实施。但是,主要缺点是需要较大的缓冲区来存储临时图像,因为翘曲是在两次通过中执行的。临时缓冲区的大小等于或大于输入图像的大小。对于该算法,专用的硬件实现意味着片上不动产的巨大成本。在我们的方法中,将Wolberg-Boult的重采样算法修改为仅使用两行临时缓冲区,从而使该算法更适合于硬件实现。我们基于每个宏块的算术和逻辑运算(加法,移位,比较,乘法,限幅和除法)数量提供了复杂度分析。对于EWA过滤器,这是最具成本效益的高质量过滤方法,因为可以通过一项功能评估完成点包含测试,并且可以将过滤器权重存储在查找表中以减少计算量。为了映射四边形,四边形的四行需要四个方程,这在计算上很复杂,其中计算成本与访问的输入像素数成正比。我们还介绍了每个宏块的复杂度分析。

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