首页> 外文会议>Conference on Human Factors in Computing Systems Mar 31-Apr 5, 2001 null >Exploiting Interactivity, Influence, Space and Time to Explore Non-Linear Drama in Virtual Worlds
【24h】

Exploiting Interactivity, Influence, Space and Time to Explore Non-Linear Drama in Virtual Worlds

机译:利用互动性,影响力,空间和时间探索虚拟世界中的非线性戏剧

获取原文
获取原文并翻译 | 示例

摘要

We present four contrasting interfaces to allow multiple viewers to explore 3D recordings of dramas in on-line virtual worlds. The first is an on-line promenade performance to an audience of avatars. The second is a form of immersive cinema, with multiple simultaneous viewpoints. The third is a tabletop projection surface that allows viewers to select detailed views from a bird's-eye overview. The fourth is a linear television broadcast created by a director or editor. A comparison of these examples shows how a viewing audience can exploit four general resources - interactivity, influence, space, and time - to make sense of complex, non-linear virtual drama. These resources provide interaction designers with a general framework for defining the relationship between the audience and the 3D content.
机译:我们提供了四个截然不同的界面,使多个观众可以在在线虚拟世界中探索戏剧的3D记录。首先是对化身观众的在线长廊表演。第二种是沉浸式电影的形式,具有多个同时的视点。第三个是桌面投影表面,使观看者可以从鸟瞰概览中选择详细视图。第四个是由导演或编辑创建的线性电视广播。通过对这些示例进行比较,可以看出观众如何利用四种通用资源(交互性,影响力,空间和时间)来理解复杂的非线性虚拟戏剧。这些资源为交互设计人员提供了一个通用框架,用于定义观众和3D内容之间的关系。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号